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Class simdistalg.Sim_node

java.lang.Object
   |
   +----java.lang.Thread
           |
           +----eduni.simjava.Sim_entity
                   |
                   +----simdistalg.Sim_pos_entity
                           |
                           +----simdistalg.Sim_node

public class Sim_node
extends Sim_pos_entity

Variable Index

 o is_animated

Constructor Index

 o Sim_node(String, String[], String[])
 o Sim_node(String, String[], String[], int, int)

Method Index

 o body()
 o connect()
 o finish()
 o finished()
 o get_in_neighbours()
 o get_out_neighbours()
 o guarded_commands()
 o in(String)
 o in(String, int)
 o in_guard(String)
 o in_guard(String, int)
 o out(String, Object)
 o out(String, Object, int)
 o out(String, Object, String)
 o out(String, Object, String, int)
 o register_timeout(Timeout_counter)
 o reset_timeout()
 o set_timeout(double)
 o timeout()
 o unfinish()
 o unregister_timeout(Timeout_counter)

Variables

 o is_animated
 protected boolean is_animated

Constructors

 o Sim_node
 public Sim_node(String name,
                 String connects_to[],
                 String connects_from[])
 o Sim_node
 public Sim_node(String name,
                 String connects_to[],
                 String connects_from[],
                 int x,
                 int y)

Methods

 o connect
 public static void connect()
 o guarded_commands
 public void guarded_commands()
 o out
 public void out(String node,
                 Object msg)
 o out
 public void out(String node,
                 Object msg,
                 String vis_msg)
 o out
 public void out(String node,
                 Object msg,
                 int level)
 o out
 public void out(String node,
                 Object msg,
                 String vis_msg,
                 int level)
 o in_guard
 public boolean in_guard(String node)
 o in_guard
 public boolean in_guard(String node,
                         int level)
 o in
 public Object in(String node)
 o in
 public Object in(String node,
                  int level)
 o timeout
 public boolean timeout()
 o reset_timeout
 public void reset_timeout()
 o set_timeout
 public void set_timeout(double thres)
 o register_timeout
 public void register_timeout(Timeout_counter to)
 o unregister_timeout
 public void unregister_timeout(Timeout_counter to)
 o finish
 public static void finish()
 o unfinish
 public static void unfinish()
 o finished
 public static boolean finished()
 o get_out_neighbours
 public Enumeration get_out_neighbours()
 o get_in_neighbours
 public Enumeration get_in_neighbours()
 o body
 public final void body()
Overrides:
body in class Sim_entity

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