The aim of the course is to provide an insight into the principles and methods for designing and developing multimedia, collaborative and adaptive user interfaces by means of practical applications under consideration of different context conditions.
Groups of 1-4 students work on a practical topic throughout the semester. The aim is to put theoretical concepts of human computer interaction into practice by designing and implementing an interactive computer system. A 3D printer can be used to create physical prototypes. Depending on the topic, 3D printing is also introduced.
The results will be presented in an intermediate presentation and in a graded final presentation.
A prerequisite should be an interest in new, innovative user interfaces and good programming skills in C#/WPF, Unity and/or Java. Basic knowledge of human-computer interaction and CAD is desirable but not required.
Dr. Martin Schmitz
There will be no kick-off meeting this year. The slides with possible topics will be available on 21.04.2020 under the link below. If you have further questions regarding the topics, please contact the respective person stated on the topic’s slide.
(opens in new tab)Organization & Topics
Please, register yourself according to the slides above.
In addition, other topics can be dealt with in consultation with an employee. If you are interested in implementing your own idea, please send an email by the above date. Please indicate that this is your own idea.