The aim of the course is to provide an insight into the principles and methods for designing and developing multimedia, collaborative and adaptive user interfaces by means of practical applications under consideration of different context conditions.
Groups of 1-4 students work on a practical topic throughout the semester. The aim is to put theoretical concepts of human computer interaction into practice by designing and implementing an interactive computer system. A 3D printer can be used to create physical prototypes. Depending on the topic, 3D printing is also introduced.
The results will be presented in an intermediate presentation and in a graded final presentation.
A prerequisite should be an interest in new, innovative user interfaces and good programming skills in C#/WPF, Unity and/or Java. Basic knowledge of human-computer interaction and CAD is desirable but not required.
Dr. Martin Schmitz
The available topics will be presented in the kick-off meeting on 21. Oct. 2019 at 13:30 in room A126. They will also be available after the meeting.
(opens in new tab)Organization & Topics
Please, register yourself according to the slides above.
In addition, other topics can be dealt with in consultation with an employee. If you are interested in implementing your own idea, please send an email by the above date. Please indicate that this is your own idea.