Physically-Based Simulation and Animation

Physically-Based Simulation and Animation

Our research in the area simulation and animation focuses on fast, interactive and real-time algorithms for the simulation of physical processes. Based on massively parallel algorithms, mainly for graphics processing units (GPUs), and highly adapted as well as optimized numerical algorithms, we aim to significantly accelerating the process of simulation for computer animation. In the lecture Physically based Simulation and Animation (“Physikalisch-basierte Simulation und Animation”), offered in cooperation with GRIS, we teach students how to apply these methods to real-time computer animation for virtual reality or computer games. This includes rigid bodies, mass-spring systems, soft bodies, and fluids.

Going beyond animation, our main research focus is the application of fast simulation methods to engineering problems. Based on standard numerical algorithms for solving partial differential equations, we develop massively parallel algorithms to significantly accelerating the assembly and the solution of linear systems. In combination with direct result visualization and possibilities for geometric editing, our vision is to revolutionize the product development cycle by tightly integrating geometric modeling, simulation and visualization. Therefore, we develop specialized data structures and algorithms tailored to the respective application. We are currently focusing on the domains of structural and thermal analysis.