Adaptive Play: AI- Personalized Game Experiences
Bachelor Thesis, Master Thesis
Imagine a game that senses how you're doing and adapts itself in real time. Just had a tough boss fight? The next scene gives you a breather. Too relaxed? Time to crank up the intensity. This thesis explores how we can create interactive experiences (e.g., games or storytelling environments) that dynamically adapt to the user’s internal state using continuous sensor data such as heart rate, skin conductance, or motion.
Working with early-stage tech from kausable.ai, you’ll work on building an intelligent adaptation loop that personalizes gameplay, narrative beats, or challenge levels to match each player’s physiological state, attention, or stress level.
You will:
- Explore and define key user state indicators relevant for adaptation (e.g., arousal, engagement)
- Integrate sensors (e.g., wristbands, camera-based estimates) for real-time physiological data capture
- Design and implement an adaptive interactive prototype using Unity or a comparable framework
- Develop and evaluate adaptation strategies
You need:
- Good programming skills (Unity or web-based game engines are a plus)
- Interest in physiological computing, adaptive systems, or affective computing
- Curiosity for building playful, experimental interactive systems
- Motivation to independently explore and evaluate technically and creatively challenging ideas
