Human-Computer Interaction (HCI)

Our research focuses on human computer interaction by applying user-centered design practices. We aim to make natural user interfaces, novel interactive devices, Augmented- and Virtual-Reality, haptic actuation, trusted interactive systems, and tangible objects. Our works crosses several areas of research, including flexible and resizable displays, occlusion-aware interactive tabletops, on-body interaction, digital fabrication of interactive objects and, most recently, augmented spaces to support real-time ambient for remote assistant.

See our current research at

Older Research

Digital Fabrication

Off-Line Sensing

Off-line sensors are passive 3D-printed sensors that detect one-time interactions.such as accelerating or flipping, without requiring active elctronics nor power at the time of the interaction.


Flexibles add expressive deformation input to interaction with on-screen tangibles. Based on different types of deformation mapping, Fexibles can capture pressing, squeezing and bending input with multiple levels of intensities.


Liquido is a method to make 3D printed objects interactive by embedding liquids. It reduces the asembly effort after printing, is low-cost and easy-to-apply.


Capricate is a fabrication pipeline that enables users to easily design and 3D print customizable touch-sensitive objects. Objects are printed in a single pass using a commodity multi-material 3D printer.

Augmented Human&Reality

Proximity-based Interaction

We propose to use the degree of freedom offered by the elbow joint, i.e., flexion by moving the hand toward and extension by moving the hand away from the body as an additional iput modality for mobile interaction.


PalmRC is a concept and prototype that uses the hand as interactive surface for TV remote interactions.

Hybrid Workspaces


PeriTop explores the possibilities of augmenting a lcd based tabletop with top projected peripheral displays to enable seamless integration of digital and physical content.


ObjecTop is a collection of occlusion-aware techniques to support users while interacting in hybrid tabletop settings.

Remote Collaboration


CoStream provides a strong real-time coupling to the event and leverages users' social connections to provide multiple perpectives for live events.

Do not forget to have a look at our list of past projects .

HCI Group Members

Photo Name Contact
Dr. Sebastian Günther
+49 6151 16-23203
S2|02 A108
Dr. Andrii Matviienko
+49 6151 16-23203
S2|02 A108
Dr. Jan Riemann
+49 6151 16-23192
S2|02 B102
Dr. Martin Schmitz
+49 6151 16-23199
S2|02 A121
Dominik Schön
+49 6151 16-23203
S2|02 A108
Julius Willich genannt von Pöllnitz
+49 6151 16-23203
S2|02 A108

Former Group Members

  • Dr. Markus Funk – Area Head
  • Dr. Niloofar Dezfuli – Area head
  • Dr. Mohammadreza Khalilbeigi – Area head
  • Dr. Jochen Huber – Area head
  • Dr. Jürgen Steimle – Area head
  • Dr. Simon Olberding – Doctoral researcher
  • Dr. Roman Lissermann – Doctoral researcher


In case you have any questions, requests, etc. regarding our research, do not hesitate to

For more recent research and project activities visit our separate website at